One More Arrow

You're dropped into the pit. Enemies swarm from all sides in wave after wave. Fight for your life with your bow, and choose your upgrades wisely. How many waves can you survive?
The game was made in 48 hours for Kenney Jam 2025.
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Controls:
- WASD - movement
- Space - jump
- LEFT SHIFT (while moving) - slide
- LMB - shoot
Music: Kick Me Harder by Clement Panchout
| Status | Released |
| Platforms | HTML5, Windows |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | Nomad_Norman |
| Genre | Action |
| Made with | Godot |
| Tags | Archery, Fantasy, Fast-Paced, First-Person, Medieval, Pixel Art, Retro, Roguelike |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |




Comments
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I strongly agree w/ jugglingallyourcats comment about the beginning levels, I thought you did a good job there of introducing the gameplay and setting the tone :)
Btw game is addicting, some competitve vibes. Waiting for leaderboards etd
I strongly disagree w/ nhih’s comment about the beginning levels, I thought you did a good job there of introducing the gameplay and setting the tone :)
I found the arena gameplay fun but too hard for me unfortunately. I kept on missing those little flying bats.
This definitely deserves a place in the Kenney jam winners / honorable mentions, good job!
this is really really good for 48 hours wow. great job. heart pumping as those lil rats were chasing me.
An absolute beast of a game made in 48 hours. Holy brothers and sisters, this is fantastic. I love the music, the movements, the sound effects, the little 2d monsters. The graphic isn't the best but it fits to the game so much I can't complain.
I still want to point out a few things:
1/ The game is incredibly fun to play, however, it is also punishing and lack depth. Your only tactic is to run around and shoot the monsters, which can be boring quickly. One way to remedy this is to add powers which make the player change their tactic (as long as you stand still, you instakill enemy, etc)
2/ The beginning levels are too long and boring, stressing the point of being long. The game title and picture advertise as being a combat game but in the first 5 or 10 minutes it is all running and jumping, which is extremely bad. I know you want to introduce the mechanic but make it shorter.
2.2/ Give more visual cues to the beginning tutorial on where to go and what to do.
Overall, an fantastical experience, one of the top contender for this year top 3! 8.5/10
I'm trying to play it, but I keep closing the browser tab while sliding... ("CTRL + W") :'(
I think you can remove that in browser setting